Early in the campaign, your average enemy is made from such lowly stock as 1-2 Hit Dice, so only one or two projectiles are required to drop them. Multiple reasons can be given for why archers just devastate. For Morrowind Bethesda released an Area Effect Arrows plug-in, but archery still wasn't as brokenly amusing as in Oblivion (and Skyrim), though mods like Requiem can really up the challenge. I beat Oblivion's main quest on default difficulty with a first level archer. Expect to get extra plinks at a knocked down enemy before it manages to stand up again. You have bowzoom, enchantable arrows, high RoF and couple that with high sneak and 5% on-hit knockdown and 5% paralysis perks, you're untouchable. This is sort of a joke entry, but archery on a stealth build is mildly entertaining for a few hours due to how broken it is. This dragonbow can be used by the player later, though it's largely a gimmick short of long-range knockdown sniping in PvP. Enemy archers can be really annoying I cite the giant knights wielding dragonbows who fire "javelins" for ammo which knock you down into the void. There's nothing like chaining staggers together on a tanky opponent, knowing that if the next shot fails to stagger you're probably gonna be one-shotted. Melee opponents in PvP who are killed by staggering headshots will rage hard and call you cheap. Providing you spec right, reinforce your bow and are skilled at headshots (love that sound!), you really shouldn't hit many speedbumps in the single-player game. I love this game, the mechanics are wonderful. I've tried to mix it up by including skill-based and tactical, RNG-based role-playing games. The criteria for being on my list is just what I personally found fun, well-implemented, powerful or interesting.
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